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A Hardware Perspective on the ChaCha Ciphers: Scalable Chacha8/12/20 Implementations Ranging from 476 Slices to Bitrates of 175 Gbit/s.

, , , , and . SoCC, page 294-299. IEEE, (2019)

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From Teams to Games: Connecting Game Development to Game Characteristics., , , , , , and . HCI (52), volume 14058 of Lecture Notes in Computer Science, page 336-340. Springer, (2023)Can You Rely on Human Computation?: A Large-scale Analysis of Disruptive Behavior in Games With A Purpose., and . CHI PLAY (Companion), page 605-610. ACM, (2019)Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation., , , and . CHI PLAY (Companion), page 747-754. ACM, (2019)Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security., , , , , and . ICEC, volume 12523 of Lecture Notes in Computer Science, page 18-36. Springer, (2020)AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds., , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 3-17. Springer, (2022)A hardware/software co-design approach to prototype 6G mobile applications inside the GNU Radio SDR Ecosystem using FPGA hardware accelerators., , , and . HEART, page 33-41. ACM, (2022)On Video Game Balancing: Joining Player- and Data-Driven Analytics., and . CoRR, (2023)A Data-Driven Design of AR Alternate Reality Games to Measure Resilience., , , , , , , and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 586-604. Springer, (2022)Visualization-based Iterative Segmentation to Augment Video Game Analytics., , and . CoG, page 1-2. IEEE, (2023)Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games., , , , , and . CoG, page 1-8. IEEE, (2023)