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Testing Incremental Difficulty Design in Platformer Games., , , , и . CHI, стр. 5109-5113. ACM, (2017)Towards a Trait Model of Video Game Preferences., , , , , и . Int. J. Hum. Comput. Interaction, 34 (8): 732-748 (2018)Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games., , , , и . CHI, стр. 1-14. ACM, (2020)An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers., и . DiGRA Conference, Digital Games Research Association, (2013)Crushed it!: Interactive Floor Demonstration., , , , , , , и . CHI Extended Abstracts, ACM, (2019)Understanding Player Attitudes Towards Digital Game Objects., , , , и . CHI PLAY, стр. 709-714. ACM, (2015)Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2., , , , , и . CHI PLAY, стр. 721-726. ACM, (2015)HybridPointing for Touch: Switching Between Absolute and Relative Pointing on Large Touch Screens., , , и . Proc. ACM Hum. Comput. Interact., 5 (ISS): 495:1-495:22 (2021)Understanding difficulty, your brain and challenge.. CHI PLAY, стр. 303-306. ACM, (2014)Research Methodologies across the Physical - Virtual Reality Spectrum., , и . UbiComp/ISWC Adjunct, стр. 765-768. ACM, (2023)