Author of the publication

Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom.

, , , and . iLRN, page 1-5. IEEE, (2021)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Individual versus collaborative learning in a virtual world., , , , , and . MIPRO, page 824-828. IEEE, (2016)Analyzing player networks in Destiny., , , and . Entertain. Comput., (2018)Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity., , , , , , and . IEEE Trans. Games, 11 (4): 416-425 (2019)Two Decades of Game Jams., , , , , , , and . ICGJ, page 1-11. ACM, (2021)The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review., , and . CHI Extended Abstracts, page 397:1-397:7. ACM, (2021)SteamVis: A Tool for Collecting and Analyzing Data of the Game Distribution Platform Steam., and . CoG, page 1-8. IEEE, (2023)Merging Neural Networks with Traditional Evaluations in Crazyhouse., , and . ACG, volume 14528 of Lecture Notes in Computer Science, page 15-25. Springer, (2023)Exploratory and Collaborative Learning Experience in Immersive Environments - Implementation and Findings from an Archaeological Domain., , , and . iLRN, volume 621 of Communications in Computer and Information Science, page 3-16. Springer, (2016)Games and the Metaverse., , , , , and . CHI PLAY, page 318-319. ACM, (2022)Social interactions in game jams: a jammer recommender tool., , and . FDG, page 71:1-71:4. ACM, (2019)