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Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom.

, , , and . iLRN, page 1-5. IEEE, (2021)

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6. Workshop VR/AR-Learning - Aktuelle Entwicklungen, Herausforderungen und Trends zu Lehr- und Lernszenarien mit VR/AR., , and . DELFI Workshops, page 301. Gesellschaft für Informatik e.V., (2023)Kollaboratives Lernen mit Virtual Reality am Beispiel des Anne Frank VR House.. DeLFI Workshops, page 27-35. Gesellschaft für Informatik e.V., (2022)Beyond Viewing Counts, Likes & Co: An Analysis of Instructional Videos on Youtube., and . CSEDU (1), page 236-241. SCITEPRESS, (2022)5. Workshop VR/AR-Learning., , and . DeLFI Workshops, page 13-15. Gesellschaft für Informatik e.V., (2022)Vocational Training in Virtual Reality: A Case Study Using the 4C/ID Model.. Multimodal Technol. Interact., 6 (7): 49 (2022)Learning about Victims of Holocaust in Virtual Reality: The Main, Mediating and Moderating Effects of Technology, Instructional Method, Flow, Presence, and Prior Knowledge.. Multimodal Technol. Interact., 7 (3): 28 (March 2023)Social Virtual Reality als Medium für wissenschaftliche Online-Tagungen?, and . DELFI, volume P-316 of LNI, page 25-36. Gesellschaft für Informatik e.V., (2021)Evaluierung einer VR-Lackierwerkstatt im agilen Projektvorgehen., , , and . DELFI, volume P-316 of LNI, page 73-78. Gesellschaft für Informatik e.V., (2021)Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom., , , and . iLRN, page 1-5. IEEE, (2021)A Framework for the Use of Immersive Virtual Reality in Learning Environments., , and . Int. J. Emerg. Technol. Learn., 15 (24): 208-224 (2020)