Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Testing Incremental Difficulty Design in Platformer Games., , , , and . CHI, page 5109-5113. ACM, (2017)Towards a Trait Model of Video Game Preferences., , , , , and . Int. J. Hum. Comput. Interaction, 34 (8): 732-748 (2018)An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers., and . DiGRA Conference, Digital Games Research Association, (2013)Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games., , , , and . CHI, page 1-14. ACM, (2020)Crushed it!: Interactive Floor Demonstration., , , , , , , and . CHI Extended Abstracts, ACM, (2019)Understanding Player Attitudes Towards Digital Game Objects., , , , and . CHI PLAY, page 709-714. ACM, (2015)Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2., , , , , and . CHI PLAY, page 721-726. ACM, (2015)Understanding difficulty, your brain and challenge.. CHI PLAY, page 303-306. ACM, (2014)HybridPointing for Touch: Switching Between Absolute and Relative Pointing on Large Touch Screens., , , and . Proc. ACM Hum. Comput. Interact., 5 (ISS): 495:1-495:22 (2021)Research Methodologies across the Physical - Virtual Reality Spectrum., , and . UbiComp/ISWC Adjunct, page 765-768. ACM, (2023)