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Modifying a Game to Study the Impact of an Hostile Environments on Foraging Behavior., , , , , , , and . FDG, page 55:1-55:4. ACM, (2023)Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study., and . FDG, page 40:1-40:4. ACM, (2018)Eating Sound Dataset for 20 Food Types and Sound Classification Using Convolutional Neural Networks., , and . ICMI Companion, page 348-351. ACM, (2020)Towards a Taxonomy of AI in Hybrid Board Games., , , and . FDG, page 105:1-105:6. ACM, (2020)Level Design Patterns That Invoke Curiosity-Driven Exploration: An Empirical Study Across Multiple Conditions., , , , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 271:1-271:32 (2021)Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games., , , , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 236:1-236:25 (2021)Improving level design through game user research: A comparison of methodologies., , , , and . Entertain. Comput., 5 (4): 463-473 (2014)The Vocal Range of Movies - Sonifying Gender Representation in Film., and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 545-550. Springer, (2015)StoryWorld: Procedural Quest Generation Rooted in Variety & Believability., , , and . FDG, page 44:1-44:4. ACM, (2023)Heritage Hunt: Developing a Role-Playing Game for Heritage Museums., and . ACE, volume 10714 of Lecture Notes in Computer Science, page 543-556. Springer, (2017)