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Digital Versus Analogue Simulation Games: Influence on Validity, Play(er) Experience and Learning Outcomes., and . GALA, volume 12517 of Lecture Notes in Computer Science, page 441-446. Springer, (2020)Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games., , , , , and . SimTecT/ISAGA, volume 10711 of Lecture Notes in Computer Science, page 254-275. Springer, (2016)The Funnel of Game Design - Proposing a New Way to Address a Problem Definition Using the IDEAS Approach., and . ISAGA, volume 11988 of Lecture Notes in Computer Science, page 170-180. Springer, (2019)"Risk Management Can Actually Be Fun" - Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions About Biosafety., , and . ISAGA, volume 13219 of Lecture Notes in Computer Science, page 124-133. Springer, (2021)Artificial Intelligence meets Serious Gaming., , and . GI-Jahrestagung, volume P-337 of LNI, page 437-438. Gesellschaft für Informatik, Bonn, (2023)D-CITE - A Serious Game to Analyze Complex Decision-Making in Air Traffic Management., and . GALA, volume 9599 of Lecture Notes in Computer Science, page 23-31. Springer, (2015)Serious Gaming in Airport Management: Transformation from a Validation Tool to a Learning Environment., , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 187-196. Springer, (2016)Attitude Measurement with Board Games in Transportation Nodes., , , , , , , , and . ISAGA, volume 10825 of Lecture Notes in Computer Science, page 148-157. Springer, (2017)Towards a Taxonomy of AI in Hybrid Board Games., , , and . FDG, page 105:1-105:6. ACM, (2020)Stop Work: Serious Games as Intervention Method to Enhance Safety Behavior., and . ISAGA, volume 13622 of Lecture Notes in Computer Science, page 134-148. Springer International Publishing, (2022)