Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

From Teams to Games: Connecting Game Development to Game Characteristics., , , , , , and . HCI (52), volume 14058 of Lecture Notes in Computer Science, page 336-340. Springer, (2023)A hardware/software co-design approach to prototype 6G mobile applications inside the GNU Radio SDR Ecosystem using FPGA hardware accelerators., , , and . HEART, page 33-41. ACM, (2022)Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation., , , and . CHI PLAY (Companion), page 747-754. ACM, (2019)Can You Rely on Human Computation?: A Large-scale Analysis of Disruptive Behavior in Games With A Purpose., and . CHI PLAY (Companion), page 605-610. ACM, (2019)Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security., , , , , and . ICEC, volume 12523 of Lecture Notes in Computer Science, page 18-36. Springer, (2020)AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds., , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 3-17. Springer, (2022)A Data-Driven Design of AR Alternate Reality Games to Measure Resilience., , , , , , , and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 586-604. Springer, (2022)Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games., , , , , and . CoG, page 1-8. IEEE, (2023)Visualization-based Iterative Segmentation to Augment Video Game Analytics., , and . CoG, page 1-2. IEEE, (2023)On Video Game Balancing: Joining Player- and Data-Driven Analytics., and . CoRR, (2023)