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Do Badges Increase Student Engagement and Motivation?, , and . SIGITE, page 81-86. ACM, (2020)Guest Editorial: Meeting the challenge of new technologies., and . J. Comput. Assist. Learn., 14 (2): 81-82 (1998)Using Contexts to Personalize Educational Topic Maps., and . AH, volume 4018 of Lecture Notes in Computer Science, page 269-273. Springer, (2006)The New Challenges for E-learning: The Educational Semantic Web., and . J. Educ. Technol. Soc., 7 (4): 59-69 (2004)OneUp: Supporting Practical and Experimental Gamification of Learning., , and . Int. J. Serious Games, 5 (3): 5-21 (2018)View-Based Semantic Search and Browsing., and . Web Intelligence, page 919-925. IEEE Computer Society, (2006)Using Gamification Strategies to Motivate and Engage Students in Computer Science Courses: (Abstract Only)., , , , and . SIGCSE, page 1071. ACM, (2018)Workshop on Applications of Semantic Web Technologies for E-learning p., , , , , , , , , and 16 other author(s). Intelligent Tutoring Systems, volume 3220 of Lecture Notes in Computer Science, page 912. Springer, (2004)Can Collective Use Help for Searching?, and . CyberC, page 24-31. IEEE Computer Society, (2011)Combining Flipped Learning with Gamification to Improve Student Performance in a Data Structures Course (Abstract Only).. SIGCSE, page 693. ACM, (2016)