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Game-Inspired Design: Empirical Evidence in Support of Gameful Learning Environments.

, , and . Games Cult., 13 (1): 44-70 (2018)

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A Proactive Data Bundling System for Intermittent Mobile Connections., , , and . SECON, page 216-225. IEEE, (2006)Lingua: cultural exchange through language partnerships., , , , and . CHI Extended Abstracts, page 1001-1006. ACM, (2011)Implementing online personalized social comparison nudges in a web-enabled coaching system., , , and . Internet High. Educ., (2019)The Persona Party: Using Personas to Design for Learning at Scale., , , , , and . CHI Extended Abstracts, page 933-941. ACM, (2017)Game-Inspired Design: Empirical Evidence in Support of Gameful Learning Environments., , and . Games Cult., 13 (1): 44-70 (2018)Exploring Learner Engagement Patterns in Teach-Outs Using Topic, Sentiment and On-topicness to Reflect on Pedagogy., , , , , and . LAK, page 180-184. ACM, (2019)Planning for success: how students use a grade prediction tool to win their classes., , , , , and . LAK, page 260-264. ACM, (2015)DBS-IC: An adaptive Data Bundling System for Intermittent Connectivity., , , and . Comput. Commun., 32 (16): 1687-1698 (2009)GradeCraft: what can we learn from a game-inspired learning management system?, , and . LAK, page 260-264. ACM, (2013)