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My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players' Heartbeats in VR Games., , , , and . Proc. ACM Hum. Comput. Interact., 7 (CHI): 976-1001 (2023)The "KI-Rundbrief," Its Editors, and Its Community: A Perspective on West German AI, 1975-1987., , , , and . IEEE Ann. Hist. Comput., 45 (3): 48-65 (July 2023)Teachyverse: Collaborative E-Learning in Virtual Reality Lecture Halls., , , , , , , and . MuC, page 831-834. GI / ACM, (2019)Let's Frets! Mastering Guitar Playing with Capacitive Sensing and Visual Guidance., , , , , and . CHI Extended Abstracts, page 169:1-169:4. ACM, (2021)Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators., , , , , , and . CHI, page 187:1-187:14. ACM, (2022)What Does Your Gaze Reveal About You? On the Privacy Implications of Eye Tracking., , and . Privacy and Identity Management, volume 576 of IFIP Advances in Information and Communication Technology, page 226-241. Springer, (2019)Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays., , , , , and . CHI, page 1-15. ACM, (2020)Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality., , , , and . CHI, page 388:1-388:15. ACM, (2023)PneumoVolley: Pressure-based Haptic Feedback on the Head through Pneumatic Actuation., , , , and . CHI Extended Abstracts, page 1-10. ACM, (2020)Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality., , , , , , and . CHI, page 400:1-400:14. ACM, (2023)