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Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality.

, , , , and . CHI, page 388:1-388:15. ACM, (2023)

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The Smile is The New Like: Controlling Music with Facial Expressions to Minimize Driver Distraction., , , , , , and . MUM, page 383-389. ACM, (2018)When Realities Interweave: Exploring the Design Space of Immersive Tangible XR., , , , , and . TEI, page 67:1-67:4. ACM, (2023)Exploring Mobile Devices as Haptic Interfaces for Mixed Reality., , , , , and . CHI, page 422:1-422:17. ACM, (2024)Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality., , , and . CHI, page 952:1-952:14. ACM, (2024)Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality., , , , and . CHI, page 388:1-388:15. ACM, (2023)Don't Drone Yourself in Work: Discussing DronOS as a Framework for Human-Drone Interaction., , , and . iHDI@CHI, volume 2617 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Visuo-Haptic Interaction., , , , and . AVI, page 89:1-89:4. ACM, (2022)What User Interface to Use for Virtual Reality? 2D, 3D or Speech-A User Study., , , and . CW, page 50-57. IEEE, (2018)2D, 3D or speech? A case study on which user interface is preferable for what kind of object interaction in immersive virtual reality., , , and . Comput. Graph., (2019)Assignment of a Vibration to a Graphical Object Induced by Resonant Frequency., , , , , and . INTERACT (1), volume 14142 of Lecture Notes in Computer Science, page 523-545. Springer, (2023)