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Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review.

, , , , , , , and . Educ. Inf. Technol., 28 (6): 6695-6726 (June 2023)

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Social Learning and Social Design Using iPads and Groupware Technologies., , , and . HCI (24), volume 10924 of Lecture Notes in Computer Science, page 430-445. Springer, (2018)From risk factors to detection and intervention: a practical proposal for future work on cyberbullying., , , , , and . Behav. Inf. Technol., 37 (3): 258-266 (2018)Exploring the potentials of educational robotics in the development of computational thinking: A summary of current research and practical proposal for future work., and . Educ. Inf. Technol., 23 (6): 2531-2544 (2018)A Personal Tour of Cultural Heritage for Deaf Museum Visitors., , and . EuroMed (2), volume 10059 of Lecture Notes in Computer Science, page 214-221. (2016)From behaviour to design: implications for artifact ecologies as shared spaces for design activities., , and . Behav. Inf. Technol., 39 (4): 463-480 (2020)Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016., , and . Comput. Hum. Behav., (2017)Applying information theory and entropy to eliminate errors in mouse-tracking results., , , , and . CoRR, (2021)Learners' Attitudes Toward Using Wikis and Forums for Collaboration on Case Problems., , and . EC-TEL, volume 9307 of Lecture Notes in Computer Science, page 428-434. Springer, (2015)Factors Influencing Online Collaborative Learning: Why Some Groups Take Off Better than Others?, , and . CSCL (2), page 50-53. International Society of the Learning Sciences, LuLu, Amazon, (2013)On the Understanding of Students' Learning and Perceptions of Technology Integration in Low- and High-embodied Group Learning., , , and . CSCL, International Society of the Learning Sciences, (2019)