Project H uses the power of the design process to catalyze communities and public education from within.
We are a team of designers and builders engaging in our own backyards to improve the quality of life for all. Our six-tenet design process (There is no design without (critical) action; We design WITH, not FOR; We document, share and measure; We start locally and scale globally; We design systems, not stuff; We build) results in simple and effective design solutions that empower communities and build collective creative capital.
Our specific focus is the re-thinking of environments, products, experiences, and curricula for K-12 education institutions in the US, including design/build Studio H high school program in the Bertie County School District, North Carolina.
WE BELIEVE DESIGN CAN CHANGE THE WORLD.
Printable Resources * Enquiry/Problem-Based Learning * Deep, surface and strategic approaches to learning * Personal Learning Styles * Life long learning and self-directed learning * Curriculum and Course design * Generic objectives and transferable skills * Small group (including tutorials) & large group teaching * Practicals and Demonstrators / Teaching Assistants * Supervising postgraduates * Flexible learning / flexible delivery: Including teaching with new technologies * Learning journals and logs, Reflective Diaries
If life were longer I might want to play with this kind of thing. I wonder if in my son's lifetime intelligent tutoring systems will be able to go to university?
The <e-Adventure> platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the <e-UCM> e-learning research group at Universidad Complutense de Madrid, with three main objectives:
Reduction of the development costs for educational games
Incorporation of education-specific features in game development tools
Integration of the resulting games with existing courseware in Virtual Learning Environments
From this website we wish to promote the use of the tools developed as part of the <e-Adventure> project. The core of the <e-Adventure> project is the <e-Adventure> educational game engine, that runs games defined using the <e-Adventure> language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With <e-Adventure>, any person can write an educational point & click adventure game.
Here you can learn words and phrases in foreign languages and connect with people from all over the world. Learn Spanish, French, German, Italian or English. It's free!
B. Lake, T. Ullman, J. Tenenbaum, и S. Gershman. (2016)cite arxiv:1604.00289Comment: In press at Behavioral and Brain Sciences. Open call for commentary proposals (until Nov. 22, 2016). https://www.cambridge.org/core/journals/behavioral-and-brain-sciences/information/calls-for-commentary/open-calls-for-commentary.