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Social interaction, communicative behaviors and flow experience in tabletop gaming

, , , , and . ACM International Conference on Advances in Computer Entertainment Technology, (2009)

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Automatic Model Generation for Rule-Based Strategy Evaluation., and . EUROSIM, page 1053-1058. Elsevier, (1995)Social interaction, communicative behaviors and flow experience in tabletop gaming, , , , and . ACM International Conference on Advances in Computer Entertainment Technology, (2009)Tabletop Games: Platforms, Experimental Games and Design Recommendations, , , , and . Art and Technology of Entertainment Computing and Communication, Springer, (2010)Physical interfaces for tabletop games, , , , , , , and . Comput. Entertain., 7 (4): 1--21 (2009)Place: New York, NY, USA Publisher: ACM.Creating a new introductory course sequence for BSIT students., and . SIGITE Conference, page 187-191. ACM, (2009)A virtual laboratory environment for online IT education., and . SIGITE Conference, page 283-289. ACM, (2005)The Mapping and Integration of The Haskell Language to The Common Object Request Broker Architecture.. Nova Southeastern University, Fort Lauderdale, Florida, USA, (1996)base-search.net (ftnsoutheastern:oai:nsuworks.nova.edu:gscis_etd-1666).Extending an information systems curriculum to address information technology., , and . SIGITE Conference, page 267-270. ACM, (2005)