Author of the publication

Interpreting company reports and accounts

, , and . Financial Times Prentice Hall, Harlow u.a., 9. ed edition, (2005)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Interpreting company reports and accounts, , and . Financial Times Prentice Hall, Harlow u.a., 9. ed edition, (2005)Video Games and the Future of Learning, , , and . Phi Delta Kappan, 87 (2): 104-111 (2005)Why Game Studies Now? Video Games: A New Art Form.. Games Cult., 1 (1): 58-61 (2006)Learning and Games. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)What Video Games have to Teach about Learning and Literacy. Palgrave MacMillan, New York, (2007)Video Games and Embodiment.. Games Cult., 3 (3-4): 253-263 (2008)Playing to learn game design skills in a game context., , , , , and . ICLS (3), page 368-374. International Society of the Learning Sciences, (2008)New perspectives on learning through (game) design., , , , , , , , , and 9 other author(s). ICLS (3), page 253-257. International Society of the Learning Sciences, (2008)What's a screen mean in a video game?. IDC, page 6. ACM, (2008)Book Synopsis - What Video Games Have to Teach Us About Learning and Literacy. ACM Computers in Entertainment, 1 (1): 20-24 (2003)