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Multi-player flow games., , and . Auton. Agents Multi Agent Syst., 33 (6): 798-820 (2019)Vacuity detection in temporal model checking., and . Int. J. Softw. Tools Technol. Transf., 4 (2): 224-233 (2003)Games with Full, Longitudinal, and Transverse Observability.. RP, volume 12448 of Lecture Notes in Computer Science, page 20-34. Springer, (2020)Mutually Accepting Capacitated Automata., and . DCFS, volume 12442 of Lecture Notes in Computer Science, page 1-12. Springer, (2020)Synthesis with rational environments., , and . Ann. Math. Artif. Intell., 78 (1): 3-20 (2016)On Relative and Probabilistic Finite Counterability., and . CSL, volume 41 of LIPIcs, page 175-192. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2015)High-Quality Synthesis Against Stochastic Environments., and . CSL, volume 62 of LIPIcs, page 28:1-28:17. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2016)The Sensing Cost of Monitoring and Synthesis., , and . FSTTCS, volume 45 of LIPIcs, page 380-393. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2015)On Synthesis of Specifications with Arithmetic., and . SOFSEM, volume 12011 of Lecture Notes in Computer Science, page 161-173. Springer, (2020)Repairing Multi-Player Games., , and . CONCUR, volume 42 of LIPIcs, page 325-339. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2015)