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An Integrated Platform Supporting Intangible Cultural Heritage Learning and Transmission: Definition of Requirements and Evaluation Criteria., , , и . J. Comput. Inf. Technol., 22 (4): 277-292 (2014)Teacher, What Do You Mean by "Creativity"? An Italian Survey on the Use of ICT to Foster Student Creativity., , и . WSKS (1), том 111 из Communications in Computer and Information Science, стр. 165-171. Springer, (2010)Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager., , , , , и . Learning to Live in the Knowledge Society, том 281 из IFIP, стр. 37-44. Springer, (2008)Intangible Cultural Heritage: Towards collaborative planning of educational interventions., , и . Comput. Hum. Behav., (2015)Developing strategic and reasoning abilities with computer games at primary school level., , , и . Comput. Educ., 49 (4): 1272-1286 (2007)Scaffolding Pedagogical Planning and the Design of Learning Activities: An On-Line System., , и . Int. J. Knowl. Soc. Res., 2 (1): 84-97 (2011)Towards Creative Pedagogy: Empowering Students to Develop Games, , , и . 6th European Conference on Games Based Learning, стр. 250--257. Reading, UK, Academic Conferences Limited, (2012)SMART VIEW: A Serious Game Supporting Spatial Orientation of Subjects with Cognitive Impairments., , , и . HCI (5), том 8514 из Lecture Notes in Computer Science, стр. 489-500. Springer, (2014)Neuroscience and technology enhanced learning, , , и . (2010)Children's Performance with Digital Mind Games and Evidence for Learning Behaviour., , и . WSKS, том 278 из Communications in Computer and Information Science, стр. 235-243. Springer, (2011)