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Navigating 3D Virtual Environments by Following Embodied Agents: a Proposal and its Informal Evaluation on a Virtual Museum Application., , and . PsychNology Journal, 2 (1): 24-42 (2004)Mobile Three-Dimensional Maps for Wayfinding in Large and Complex Buildings: Empirical Comparison of First-Person Versus Third-Person Perspective., , and . IEEE Trans. Hum. Mach. Syst., 47 (6): 1029-1039 (2017)Existential video games: Proposal and evaluation of an interactive reflection about death., and . Entertain. Comput., (2018)Corrigendum to "Bodily sensation maps: exploring a new direction for detecting emotions from user self-reported data" International Journal of Human - Computer Studies (2018) 113, 32-47., , and . Int. J. Hum. Comput. Stud., (2018)Visualizing queries on databases of temporal histories: new metaphors and their evaluation., and . Data Knowl. Eng., 44 (2): 239-264 (2003)Hierarchical model-based diagnosis based on structural abstraction, and . Artificial Intelligence, 155 (1): 147--182 (2004)Temporal representation and reasoning in artificial intelligence: Issues and approaches., and . Ann. Math. Artif. Intell., 28 (1-4): 47-106 (2000)Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario., and . IEEE Trans. Vis. Comput. Graph., 24 (2): 1063-1076 (2018)TANGAEON: Tangible Interaction to Support People in a Mindfulness Practice., , and . Int. J. Hum. Comput. Interact., 35 (12): 1086-1101 (2019)Evaluation of a mobile mindfulness app distributed through on-line stores: A 4-week study., and . Int. J. Hum. Comput. Stud., (2016)