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Reflections on the Use of Psychophysiology in Studying Reading on Digital Media

, , and . IRIS: Selected Papers of the Information Systems Research Seminar in Scandinavia, (2015)

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The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement., , , , , , , , and . MindTrek, page 256-267. ACM, (2022)Usability as Speculum Mundi: A Core Concept in Socio-technical Systems Development., and . Complex Syst. Informatics Model. Q., (2020)Reflections on the Use of Psychophysiology in Studying Reading on Digital Media, , and . IRIS: Selected Papers of the Information Systems Research Seminar in Scandinavia, (2015)Usability: A Cybernetics Perspective., and . STPIS, volume 2789 of CEUR Workshop Proceedings, page 28-33. CEUR-WS.org, (2020)Safety Culture in Digital Fabrication: Professional, Social, and Environmental Responsibilities., and . FabLearn Europe, page 13:1-13:3. ACM, (2019)Perspectives and Practices of Digital Accessibility: A Survey of User Experience Professionals in Nordic Countries., , , , and . NordiCHI, page 63:1-63:11. ACM, (2020)Cloud Computing Adoption in Organizations: A Literature Review and a Unifying Model., and . ISD, ISEN Yncréa Méditerranée / Association for Information Systems, (2019)Örganized UX Professionalism" - An Empirical Study and Conceptual Tool for Scrutinizing UX Work of the Future., , , and . HWID, volume 609 of IFIP Advances in Information and Communication Technology, page 34-65. Springer, (2021)Usability: A Core Concept in Socio-Technical Systems Development., and . STPIS@ECIS, volume 2398 of CEUR Workshop Proceedings, page 9-16. CEUR-WS.org, (2019)Climate change gamification: A literature review., and . GamiFIN, volume 2359 of CEUR Workshop Proceedings, page 253-264. CEUR-WS.org, (2019)