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miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory.

, , , , , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-26 (2022)

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The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality Games., , and . Proc. ACM Hum. Comput. Interact., 7 (CHI): 1206-1233 (2023)miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory., , , , , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-26 (2022)The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning., , , and . Entertain. Comput., (May 2023)"It's All in the Game" A board game to facilitate disease-related conversations between children with a chronic disease and their peers., , , , , and . CHI PLAY, page 140-145. ACM, (2022)Development of a Conversational Dietary Assessment Tool for Cardiovascular Patients., , , , and . HCSE, volume 13482 of Lecture Notes in Computer Science, page 179-190. Springer, (2022)Methodological Challenges, Risks, and Ethical Implications in Game Research., , , , and . CHI PLAY Companion, page 350-351. ACM, (2023)Behavioural Design in Video Games: Ethical, Legal, and Health Impact on Players., , , , and . CHI Extended Abstracts, page 331:1-331:4. ACM, (2023)Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games Research., and . CHI PLAY, page 266-267. ACM, (2022)