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Wor(l)d-GAN: Towards Natural Language Based PCG in Minecraft, , и . IEEE Transactions on Games, (февраля 2022)11 pages, 10 figures..POLTER: Policy Trajectory Ensemble Regularization for Unsupervised Reinforcement Learning., , , , и . CoRR, (2022)Image Classification on Small Datasets via Masked Feature Mixing., , и . CoRR, (2022)Wor(l)d-GAN: Toward Natural-Language-Based PCG in Minecraft., , и . IEEE Trans. Games, 15 (2): 182-192 (июня 2023)ChimeraMix: Image Classification on Small Datasets via Masked Feature Mixing., , и . IJCAI, стр. 1298-1305. ijcai.org, (2022)Contextualize Me - The Case for Context in Reinforcement Learning., , , , , , , и . CoRR, (2022)TOAD-GAN: a Flexible Framework for Few-Shot Level Generation in Token-Based Games, , и . IEEE Transactions on Games, (марта 2021)10 pages, 14 figures..POLTER: Policy Trajectory Ensemble Regularization for Unsupervised Reinforcement Learning, , , , и . Transactions on Machine Learning Research, (22.04.2023)POLTER: Policy Trajectory Ensemble Regularization for Unsupervised Reinforcement Learning., , , , и . Trans. Mach. Learn. Res., (2023)World-GAN: a Generative Model for Minecraft Worlds., , и . CoG, стр. 1-8. IEEE, (2021)