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General Video Game Playing.

, , , , , , , and . Artificial and Computational Intelligence in Games, volume 6 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)

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New Results for the Heterogeneous Multi-Processor Scheduling Problem using a Fast, Effective Local Search and Random Disruption., , , and . CoRR, (2013)Solving zero-sum extensive-form games with arbitrary payoff uncertainty models., , and . CoRR, (2019)Ensemble Decision Systems for General Video Game Playing., , , , and . CoRR, (2019)Emerging Cooperation With Minimal Effort: Rewarding Over Mimicking., , and . IEEE Trans. Evol. Comput., 11 (3): 382-396 (2007)Automatic generation of technical documentation., , and . Applied Artificial Intelligence, 9 (3): 259-287 (1995)An Adversarial Planning Approach to Go., , , and . Computers and Games, volume 1558 of Lecture Notes in Computer Science, page 93-112. Springer, (1998)EvoTanks: Co-Evolutionary Development of Game-Playing Agents., , and . CIG, page 328-333. IEEE, (2007)Automated Marking in Undergraduate Programming Classes., , , and . CEP, page 13-16. ACM, (2024)Why People Skip Music? On Predicting Music Skips using Deep Reinforcement Learning., , , and . CoRR, (2023)Investigation of Different Seeding Strategies in a Genetic Planner., and . EvoWorkshops, volume 2037 of Lecture Notes in Computer Science, page 505-514. Springer, (2001)