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Patterns of collaboration in design courses: team dynamics affect technology appropriation, artifact creation, and course performance.

, , , и . CSCL, стр. 490-499. International Society of the Learning Sciences / ACM DL, (2007)

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Designing Soil Quality Mobile Inquiry for Middle School., , , , и . CSCL (2), стр. 85-88. International Society of the Learning Sciences, LuLu, Amazon, (2013)Designing Tangible ABCs: Fröbel's Sticks and Rings for the 21st Century., и . IDC, стр. 326-333. ACM, (2019)An Implementation of Socially-Intelligent Agents providing Emotional Support and its Application., , , , , , и . SMC, стр. 322-326. IEEE, (2006)We learn better together: enhancing eLearning with emotional characters., , , , , , , и . CSCL, стр. 408-417. International Society of the Learning Sciences, (2005)The Role of Affect and Sociality in the Agent-Based Collaborative Learning System., , , , , , и . ADS, том 3068 из Lecture Notes in Computer Science, стр. 265-275. Springer, (2004)Tigrito: a high-affect virtual toy., , и . CHI Conference Summary, стр. 367-368. ACM, (1998)Three perspectives on technology support in inquiry learning: personal inquiry, mobile collaboratories and emerging learning objects., , , , , , , , и . ICLS, стр. 499-500. International Society of the Learning Sciences / ACM DL, (2010)Toward an actualization of social intelligence in human and robot collaborative systems., , , , , , , и . IROS, стр. 3238-3243. IEEE, (2004)The Funki Buniz Playground: facilitating multi-cultural affective collaborative play., и . CHI Extended Abstracts, стр. 328-329. ACM, (1999)LET's GO! to the Creek: Co-design of Water Quality Inquiry Using Mobile Science Collaboratories., и . WMUTE, стр. 81-87. IEEE Computer Society, (2010)