Author of the publication

A Critical Examination of Feedback in Early Reading Games.

, , , , and . proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, page 1-12. ACM, (2018)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A Study of Dispositions According to the IEEE Information Technology Curricula 2017 for German Industry and Student Population., , and . EDUCON, page 237-244. IEEE, (2019)Presenting an Open-Source Platform for Supporting Gamified Class Teaching with Peer Reviews., and . EDUCON, page 245-252. IEEE, (2019)Automatic language identification., and . Speech Commun., 35 (1-2): 115-124 (2001)Transfer of Educational Skills from Games to Classroom tasks - A Case Study using iRead to Improve Reading and Writing., and . GamiLearn, volume 2497 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)Post-Pandemic Hybrid Lectures are Here to Stay., and . EDUCON, page 1-6. IEEE, (2023)SCoPE, syllable core and periphery evaluation: Automatic syllabification and foreign accent identification.. Speech Commun., 35 (1-2): 125-138 (2001)Personalizing Game Selection for Mobile Learning - With a View Towards Creating an Off-line Learning Environment for Children., and . CSEDU (1), page 306-313. SciTePress, (2016)Improving accent identification through knowledge of English syllable structure., , , and . ICSLP, ISCA, (1998)HMM adaptation and voice conversion for the synthesis of child speech: a comparison., , , and . INTERSPEECH, page 2627-2630. ISCA, (2009)NO-RPG, a game interface to common core sequenced third-party educational games., , and . EDUCON, page 1524-1532. IEEE, (2018)