Author of the publication

Enhancement of student learning performance using personalized diagnosis and remedial learning system.

. Comput. Educ., 56 (1): 289-299 (2011)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

What determines work motivation of IT professionals: an integrated model., , , and . IJISCM, 9 (4): 300-314 (2017)Integrating the SOP2 Model into the Flipped Classroom to Foster Cognitive Presence and Learning Achievements., and . J. Educ. Technol. Soc., 20 (1): 274-291 (2017)A digital role-playing game for learning: effects on critical thinking and motivation., and . Interact. Learn. Environ., 31 (5): 3018-3030 (July 2023)A Content Analysis of Mobile Learning on Constructivism Theory., , , and . IIH-MSP (1), volume 81 of Smart Innovation, Systems and Technologies, page 62-67. Springer, (2017)Examining impacts of information system success and perceived stress on students' self-regulated learning mediated by intrinsic motivation in online learning environments: second-order structural equation modelling analyses., and . Educ. Inf. Technol., 28 (10): 12945-12968 (October 2023)A Commercial off-the-Shelf Immersive virtual reality game: its Effect on Engineering Students., and . Educ. Inf. Technol., 28 (9): 12319-12335 (September 2023)Internet Self-efficacy and Behavior in Integrating the Internet into Instruction: A Study of Vocational High School Teachers in Taiwan.. EC-TEL, volume 5794 of Lecture Notes in Computer Science, page 706-711. Springer, (2009)Measuring student mental readiness for flipped blended learning: Scale development and validation., , and . iCAST, page 161-164. IEEE, (2017)Web-based learning programs: Use by learners with various cognitive styles.. Comput. Educ., 54 (4): 1028-1035 (2010)Learning differences and eye fixation patterns in virtual and physical science laboratories., , , , and . Comput. Educ., (2015)