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Sequential Monte Carlo Instant Radiosity., , and . IEEE Trans. Vis. Comput. Graph., 23 (5): 1442-1453 (2017)AligNeRF: High-Fidelity Neural Radiance Fields via Alignment-Aware Training., , , , , , and . CoRR, (2022)Sequential Monte Carlo instant radiosity., , and . I3D, page 121-128. ACM, (2016)SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration., , , , , , , and . CoRR, (2023)Baking Neural Radiance Fields for Real-Time View Synthesis., , , , and . ICCV, page 5855-5864. IEEE, (2021)Immersive light field video with a layered mesh representation., , , , , , , , , and . ACM Trans. Graph., 39 (4): 86 (2020)DeepView Immersive Light Field Video., , , , , , , , , and 1 other author(s). SIGGRAPH Immersive Pavilion, page 15:1-15:2. ACM, (2020)Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis., , , , , , , , and . CoRR, (2024)Eclipse: Disambiguating Illumination and Materials using Unintended Shadows., , , , , and . CoRR, (2023)MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures., , , and . CoRR, (2022)