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Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning., , , , , , , , , and . CHI, page 445:1-445:22. ACM, (2023)An Evaluation Study of 2D and 3D Teleconferencing for Remote Physical Therapy., , , , , and . Presence Teleoperators Virtual Environ., (December 2022)A Large-Scale Study of Proxemics and Gaze in Groups., , , , and . VR, page 409-417. IEEE, (2023)People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse., , , , , , , and . J. Comput. Mediat. Commun., (2023)Learning about VR in VR., and . XRDS, 29 (1): 14-19 (2022)Body Crumple, Sound Intrusion, and Embodiment Violation: Toward a Framework for Miscommunication in VR., , , , and . CSCW Companion, page 122-125. ACM, (2023)Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality., , , and . Cyberpsychology Behav. Soc. Netw., 26 (11): 835-842 (November 2023)A Large-Scale Study of Personal Identifiability of Virtual Reality Motion Over Time., , , , , and . CoRR, (2023)Descriptive Linguistic Patterns of Group Conversations in VR., , , , , and . VRW, page 785-786. IEEE, (2023)