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Player experience and deceptive expectations of difficulty adaptation in digital games., and . Entertain. Comput., (2019)The Effects of a Soundtrack on Board Game Player Experience., , , and . CHI, page 192:1-192:13. ACM, (2022)The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games., and . FDG, page 8:1-8:10. ACM, (2023)Treemap Literacy: A Classroom-Based Investigation., , and . Eurographics (Education Papers), page 29-38. Eurographics Association, (2020)Evaluating Interactive AI: Understanding and Controlling Placebo Effects in Human-AI Interaction., , , and . CHI Extended Abstracts, page 468:1-468:4. ACM, (2024)The Effect of Time Manipulation on Immersion in Digital Games., , and . IVIC, volume 10645 of Lecture Notes in Computer Science, page 544-551. Springer, (2017)Challenge in Digital Games: Towards Developing a Measurement Tool., , and . CHI Extended Abstracts, page 2511-2519. ACM, (2017)The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence., and . CHI PLAY, page 23-33. ACM, (2015)From Pixels to Play: Opportunities and Challenges of a Diverse and Democratized Games Industry., , and . Interactions, 31 (2): 54-58 (March 2024)Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)., , , and . Int. J. Hum. Comput. Stud., (2020)