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Ambient obscurance baking on the GPU., , , and . SIGGRAPH ASIA Technical Briefs, page 32:1-32:4. ACM, (2013)Moving Basis Decomposition for Precomputed Light Transport., and . Comput. Graph. Forum, 40 (4): 127-137 (2021)Fast Filtering of Reflection Probes., and . Comput. Graph. Forum, 35 (4): 119-127 (2016)Directional lightmap encoding insights., and . SIGGRAPH Asia Technical Briefs, page 12:1-12:3. ACM, (2018)Ambient Dice., and . EGSR (EI&I), page 19-29. Eurographics Association, (2017)Basics of physically-based rendering., , , and . SIGGRAPH Asia Courses, page 2:1-2:11. ACM, (2012)Interactive ray tracing for volume visualization., , , , , and . SIGGRAPH Courses, page 15. ACM, (2005)Academia vs. industry in graphics.. SIGGRAPH ASIA Courses, page 2:1. ACM, (2014)Deringing spherical harmonics.. SIGGRAPH Asia Technical Briefs, page 11:1-11:4. ACM, (2017)Ray Guiding for Production Lightmap Baking., and . SIGGRAPH Asia Technical Briefs, page 91-94. ACM, (2019)