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Gamification and serious game approaches for introductory computer science tablet software., и . Gamification, стр. 50-57. ACM, (2013)An empirical evaluation of user interfaces for a mobile video game, и . (2012)Gamification and serious game approaches for adult literacy tablet software., , и . Entertain. Comput., 5 (3): 135-146 (2014)Code Graph Transformations for Verifiable Generation of SIMD-Parallel Assembly Code., и . AGTIVE, том 5088 из Lecture Notes in Computer Science, стр. 217-232. Springer, (2007)Alternative Methods for Retaining Explicit and Finding Implicit Sharing in Embedded DSLs., , , и . TFP, том 13868 из Lecture Notes in Computer Science, стр. 92-105. Springer, (2023)Building blocks for redundancy-free vector integer multiplication., , , и . CASCON, стр. 208-213. ACM, (2021)An Optimized Cell BE Special Function Library Generated by Coconut., и . IEEE Trans. Computers, 58 (8): 1126-1138 (2009)Optimizing Teardrop, an MRI sampling trajectory., , и . Optim. Methods Softw., 23 (4): 575-592 (2008)Using Elm to Introduce Algebraic Thinking to K-8 Students., , , , , , , и . TFPIE@TFP, том 270 из EPTCS, стр. 18-36. (2017)MultiLoop: efficient software pipelining for modern hardware., и . CASCON, стр. 260-263. IBM, (2007)