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Changing how and what children learn in school with computer-based technologies

, , , , and . The future of children, (2000)

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Language-Independent Conceptual "Bugs" in Novice Programming. Journal of Educational Computing Research, 2 (1): 25--36 (February 1986)A walk on the WILD side: how wireless handhelds may change CSCL., and . CSCL, page 51-60. International Society of the Learning Sciences, (2002)LET's GO! to the Creek: Co-design of Water Quality Inquiry Using Mobile Science Collaboratories., and . WMUTE, page 81-87. IEEE Computer Society, (2010)Toward collaboration sensing., and . Int. J. Comput. Support. Collab. Learn., 9 (4): 371-395 (2014)Learning With Media., , , and . J. Media Psychol. Theor. Methods Appl., (2019)Learning through multimedia.. IEEE Computer Graphics and Applications, 11 (4): 58-66 (1991)Distributed Multimedia Learning Environments: Why and How?, and . Interact. Learn. Environ., 2 (2): 73-109 (1992)The Collaboratory Notebook., , and . Commun. ACM, 39 (4): 32-33 (1996)Factors Influencing Computer Science Learning in Middle School., , and . SIGCSE, page 552-557. ACM, (2016)Designing Soil Quality Mobile Inquiry for Middle School., , , , and . CSCL (2), page 85-88. International Society of the Learning Sciences, LuLu, Amazon, (2013)