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Designing a smart city playground: Real-time air quality measurements and visualization in the City of Things testbed.

, , , , , and . ISC2, page 1-2. IEEE, (2016)

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MuseUs: Case study of a pervasive cultural heritage serious game., , and . ACM Journal on Computing and Cultural Heritage, 6 (2): 8:1-8:19 (2013)Designing a smart city playground: Real-time air quality measurements and visualization in the City of Things testbed., , , , , and . ISC2, page 1-2. IEEE, (2016)The design and evaluation of a pervasive engagement game in a city neighborhood.. MindTrek, page 221-228. ACM, (2014)LL-ADR: Action Design Research in Living Labs., , and . HICSS, page 4029-4038. IEEE Computer Society, (2015)An information system design theory for the comparative judgement of competences., , , , , , , and . Eur. J. Inf. Syst., 27 (2): 248-261 (2018)Deriving a Lightweight Corporate Ontology form a Folksonomy: a Methodology and its Possible Applications., , and . Scalable Comput. Pract. Exp., (2008)Turning a Corporate Folksonomy into a Lightweight Corporate Ontology., , and . BIS, volume 7 of Lecture Notes in Business Information Processing, page 36-47. Springer, (2008)Knowledge Sharing over Social Networking Systems: Architecture, Usage Patterns and Their Application., , , and . OTM Workshops (1), volume 4277 of Lecture Notes in Computer Science, page 189-198. Springer, (2006)Towards a Framework for Learning in the OSMA Serious Game Engine., , , and . Int. J. Emerg. Technol. Learn., 5 (SI3): 36-42 (2010)Turning a Corporate Folksonomy into a Lightweight Corporate Ontology., , and . BIS, volume 7 of Lecture Notes in Business Information Processing, page 36-47. Springer, (2008)