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Modeling immersive media experiences by sensing impact on subjects., , , , and . Multim. Tools Appl., 75 (20): 12409-12429 (2016)Omnidirectional 360° Video Coding Technology in Responses to the Joint Call for Proposals on Video Compression With Capability Beyond HEVC., , and . IEEE Trans. Circuits Syst. Video Techn., 30 (5): 1241-1252 (2020)3D Video Quality Assessment., , , and . Emerging Technologies for 3D Video, Wiley, (2013)Impact of Ultra High Definition on Visual Attention., , , and . ACM Multimedia, page 247-256. ACM, (2014)Cross-lab subjective evaluation of the MVC+D and 3D-AVC 3D video coding standards., , , and . QoMEX, page 183-188. IEEE, (2014)EYEC3D: 3D video eye tracking dataset., and . QoMEX, page 55-56. IEEE, (2014)A Unified Video Codec for SDR, HDR, and 360° Video Applications., , , , , , , and . IEEE Trans. Circuits Syst. Video Technol., 30 (5): 1296-1310 (2020)Compression Performance Analysis in HEVC., , , , , , , and . High Efficiency Video Coding, Springer, (2014)Predicting subjective sensation of reality during multimedia consumption based on EEG and peripheral physiological signals., , , , and . ICME, page 1-6. IEEE Computer Society, (2014)Benchmarking of quality metrics on ultra-high definition video sequences., , and . DSP, page 1-8. IEEE, (2013)