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Fatal Error in Pass Zero: How not to Confuse Novices.

, and . Cognitive Ergonomics, volume 178 of Lecture Notes in Computer Science, page 132-141. Springer, (1984)

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Fatal Error in Pass Zero: How not to Confuse Novices., and . Cognitive Ergonomics, volume 178 of Lecture Notes in Computer Science, page 132-141. Springer, (1984)Designing accessible visual programming tools for children with autism spectrum condition., , , and . Univers. Access Inf. Soc., 22 (2): 277-296 (June 2023)Metahumans: Using Facial Action Coding in Games to Develop Social and Communication Skills for People with Autism., , , , , and . HCI (8), volume 13309 of Lecture Notes in Computer Science, page 343-355. Springer, (2022)Moving Away from the Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming., , , , and . INTERACT (1), volume 14142 of Lecture Notes in Computer Science, page 317-336. Springer, (2023)Designing Accessible Visual Programming Tools for Children with Autism Spectrum Condition., , , and . CoRR, (2019)Formulating a Serious-Games Design Project for Adult Offenders with the Probation Service., , , and . Int. J. Game Based Learn., 1 (4): 1-10 (2011)Using a Blended Pedagogical Framework to Guide the Applications of Games in Non-formal Contexts., , , , and . iTAG, page 79-83. IEEE Computer Society, (2014)Are Visual Programming Tools for Children Designed with Accessibility in Mind?, , , and . ICETC, page 37-40. ACM, (2020)Memory centric compilers for embedded streaming systems.. Queen's University Belfast, UK, (2014)British Library, EThOS.