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An alternate reality game for language learning: ARGuing for multilingual motivation.

, , and . Comput. Educ., 57 (1): 1389-1415 (2011)

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An alternate reality game for language learning: ARGuing for multilingual motivation., , and . Comput. Educ., 57 (1): 1389-1415 (2011)An application of games-based learning within software engineering., , and . Br. J. Educ. Technol., 38 (3): 416-428 (2007)A systematic literature review of games-based learning empirical evidence in primary education., , , , and . Comput. Educ., (2016)Evaluating Games-Based Learning., and . Int. J. Virtual Pers. Learn. Environ., 1 (1): 57-71 (2010)The Use of Games as an Educational Web2.0 Technology - A Survey of Motivations for Playing Computer Games at HE Level., and . SOCO-CISIS-ICEUTE, volume 239 of Advances in Intelligent Systems and Computing, page 719-728. Springer, (2013)Information Systems Development Methodologies, Techniques & Tools, fourth edition, David Avison, Guy Fitzgerald, McGraw-Hill Education, Maidenhead, 2006 (656pp., ISBN 10 0-07-7114175, £41.99).. Int. J. Inf. Manag., 27 (1): 58-59 (2007)Games and Simulations in Online Learning: Research and Development Frameworks, D. Gibson, C. Aldrich, M. Prensky (Eds.). Information Science Publishing (2007), ISBN: 1-59904304-1.. Int. J. Inf. Manag., 27 (6): 438 (2007)A systematic literature review of empirical evidence on computer games and serious games., , , , and . Comput. Educ., 59 (2): 661-686 (2012)A Survey of Academics' Views of the Use of Web2.0 Technologies in Higher Education., , , and . SOCO-CISIS-ICEUTE, volume 239 of Advances in Intelligent Systems and Computing, page 689-698. Springer, (2013)Using Scratch with Primary School Children: An Evaluation of Games Constructed to Gauge Understanding of Programming Concepts., , and . Int. J. Game Based Learn., 3 (1): 93-109 (2013)