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The effect of a persuasive social impact game on affective learning and attitude.. Comput. Hum. Behav., (2015)Juvenile Offenders: Developing Motivation, Engagement, and Meaning-Making through Video Game Creation., , and . Int. J. Game Based Learn., 3 (2): 112-129 (2013)Youth offenders developing social and technical skills through game creation.. FDG, page 445-446. Society for the Advancement of the Science of Digital Games, (2013)Make Good Choices: Exploring Narrative Game Design with Young People in Prison., and . IDC, page 175-180. ACM, (2016)Design and Development of a Learning Design Virtual Internship Program, and . (2016)Persuasive Games as Social Action Agents: Challenges and Implications in Learning and Society.. Int. J. Gaming Comput. Mediat. Simulations, 5 (4): 75-85 (2013)Games You Can't Win., and . The Computer Games Journal, 4 (3-4): 169-186 (2015)Corrigendum to "Problem solving through digital game design: A quantitative content analysis" Computers in Human Behavior 73 (2017) 28-37., and . Comput. Hum. Behav., (2018)Corrigendum to "The effect of a persuasive social impact game on affective learning and attitude" Computers in Human Behavior 45 (2015) 213-221.. Comput. Hum. Behav., (2018)Alphabet Soup: Design and development of a short form game., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)