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Polygames: Improved zero learning., , , , , , , , , and 14 other author(s). J. Int. Comput. Games Assoc., 42 (4): 244-256 (2020)Code Llama: Open Foundation Models for Code., , , , , , , , , and 15 other author(s). CoRR, (2023)Branch-Train-MiX: Mixing Expert LLMs into a Mixture-of-Experts LLM., , , , , , , , , and 1 other author(s). CoRR, (2024)Large Language Models for Compiler Optimization., , , , , , , , , and 1 other author(s). CoRR, (2023)Getting the most out of your tokenizer for pre-training and domain adaptation., , and . CoRR, (2024)Unsupervised Translation of Programming Languages. (Traduction Non Supervisée de Langages de Programmation).. PSL University, Paris, France, (2022)Inspirational Adversarial Image Generation., , , , , and . IEEE Trans. Image Process., (2021)DOBF: A Deobfuscation Pre-Training Objective for Programming Languages., , , and . NeurIPS, page 14967-14979. (2021)Leveraging Static Analysis for Bug Repair., , , and . CoRR, (2023)CRUXEval: A Benchmark for Code Reasoning, Understanding and Execution., , , , , and . CoRR, (2024)