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Perception of Mooney Faces: Extreme Generalization through Inverse Rendering?

, , , , , , and . CogSci, cognitivesciencesociety.org, (2023)

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ShaRPy: Shape Reconstruction and Hand Pose Estimation from RGB-D with Uncertainty., , , , , , , , , and . CoRR, (2023)Flexer: Out-of-Order Scheduling for Multi-NPUs., , and . CGO, page 212-223. ACM, (2023)AbSynth: Using Abstract Image Synthesis for Synthetic Training., , , , , and . VISIGRAPP (2): VISAPP, page 718-729. SCITEPRESS, (2024)Approximating Intersections and Differences Between Linear Statistical Shape Models Using Markov Chain Monte Carlo., , and . WACV, page 6352-6361. IEEE, (2024)Exploring the Capabilities of a Language Model-Only Approach for Depression Detection in Text Data., , , , , , , , and . BHI, page 1-5. IEEE, (2023)A Game-Theoretic Approach for Pricing and Determining Virtual Reality Investment and Cybersecurity Level in a Dual-Channel Supply Chain., , , and . GECON, volume 13430 of Lecture Notes in Computer Science, page 62-71. Springer, (2022)Efficiently Restoring Virtual Machines., , , and . Int. J. Parallel Program., 43 (3): 421-439 (2015)To fit or not to fit: Model-based Face Reconstruction and Occlusion Segmentation from Weak Supervision., , , , and . CoRR, (2021)Online Scalability Characterization of Data-Parallel Programs on Many Cores., , and . PACT, page 191-205. ACM, (2016)POSTER: Improving NUMA System Efficiency with a Utilization-Based Co-scheduling., , and . PACT, page 150-151. IEEE Computer Society, (2017)