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Educational applications of artificial intelligence in simulation-based learning: A systematic mapping review.

, and . Comput. Educ. Artif. Intell., (2022)

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Exploring Learner Behavioral Patterns in Virtual-Reality-Based Role-playing for Teaching Training., , and . ICLS, International Society of the Learning Sciences, (2020)Advocating Facilitators' Interdisciplinary Learning with Computer Science Teaching Assistants in a Virtual Reality Environment., , , and . ICLS, International Society of the Learning Sciences, (2020)Educational applications of artificial intelligence in simulation-based learning: A systematic mapping review., and . Comput. Educ. Artif. Intell., (2022)Work-in-Progress - Learners' Interaction with Task Narratives for Math Problem-Solving in Game-Based Learning., , , and . iLRN, page 299-301. IEEE, (2020)Designing Conversational Agents to Support Student Teacher Learning in Virtual Reality Simulation: A Case Study., , , , , , , and . CHI Extended Abstracts, page 513:1-513:8. ACM, (2024)Exploring students' learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study., , , and . Comput. Educ., (2023)The Design, Development, and Testing of Learning Supports for the Physics Playground Game., , , , , , and . Int. J. Artif. Intell. Educ., 31 (3): 357-379 (2021)Learning Mathematics from History: A Case Study on Learning Support Design with History of Mathematics in GBL., , , , and . ICLS, International Society of the Learning Sciences, (2020)The use and effects of incentive systems on learning and performance in educational games., , , , , , and . Comput. Educ., (2021)Improving teaching practices via virtual reality-supported simulation-based learning: Scenario design and the duration of implementation., , , and . Br. J. Educ. Technol., 54 (4): 836-856 (July 2023)