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Nature soundscapes: an audio augmented reality experience., , и . Audio Mostly Conference, стр. 85-92. ACM, (2020)The Sound of the Smell (and taste) of my Shoes too: Mapping the Senses using Emotion as a Medium., и . Audio Mostly Conference, стр. 28-33. ACM, (2016)High-Level Analysis of Audio Features for Identifying Emotional Valence in Human Singing., , и . Audio Mostly Conference, стр. 37:1-37:4. ACM, (2018)Deep Subjectivity and Empathy in Virtual Reality: A Case Study on the Autism TMI Virtual Reality Experience., , и . New Directions in Third Wave Human-Computer Interaction (1), Springer, (2018)Worlds apart? Finance and investment in creative industries in the People's Republic of China and Latin America., , и . Telematics Informatics, 22 (4): 309-331 (2005)Auditory Masking and the Precedence Effect in Studies of Musical Timekeeping., и . Audio Mostly Conference, стр. 25:1-25:4. ACM, (2018)Waveform Analysis for High-Quality Loop-Based Audio Distribution.. CATA, стр. 19-25. ISCA, (2005)Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game., , и . Audio Mostly Conference, стр. 155-158. ACM, (2022)Statistical Models for Predicting Results in Professional League of Legends., и . ArtsIT, том 422 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 138-152. Springer, (2021)Mozart to Metallica: A Comparison of Musical Sequences and Similarities., , и . CAINE, стр. 332-339. ISCA, (2005)