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Developing a Mobile Learning Game on the Android Platform.

, and . mLearn, volume 955 of CEUR Workshop Proceedings, page 320-321. CEUR-WS.org, (2012)

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Bridging the Research-Practice Gap in Requirements Engineering through Effective Teaching and Peer Learning., , and . CoRR, (2014)Bridging the Research-Practice Gap in Requirements Engineering through Effective Teaching and Peer Learning., , and . ITNG, page 678-683. IEEE Computer Society, (2009)MOBDroid: An Intelligent Malware Detection System for Improved Data Security in Mobile Cloud Computing Environments., , and . ITNAC, page 1-6. IEEE, (2020)Mobile Data Service Adoption and Use from a Service Supply Perspective - An Empirical Investigation., , and . ICE-B, page 86-97. SciTePress, (2016)Data Security Frameworks for Mobile Cloud Computing: A Comprehensive Review of the Literature., , and . ITNAC, page 1-4. IEEE, (2019)Playing Mobile Games: Consumer Perceptions: An Empirical Study., and . ICE-B, page 209-214. INSTICC Press, (2007)Mobile Data Service Adoption and Use from a Service Supply Perspective: An Empirical Investigation., , and . CoRR, (2021)The Quest for the Best Mix: An Ongoing Project in E-Learning.. ICCE, page 227-228. IEEE Computer Society, (2002)QR Codes Advantages and Dangers., , , and . ICE-B, page 112-115. SciTePress, (2016)Deployment and Success Factors for the Mobile Internet: A Case Study Approach., and . Int. J. Technol. Diffusion, 2 (1): 1-15 (2011)