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Digital games and learning mathematics: Student, teacher and parent perspectives.

, , and . Int. J. Serious Games, (2016)

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Using Digital Games to Learn Mathematics - What students think?, , and . Int. J. Serious Games, (2016)The Impact of the COVID-19 Pandemic on Engineering Foundation Student Course Experience., , , , and . Int. J. Virtual Pers. Learn. Environ., 12 (1): 1-16 (2022)What computer games can teach us about classroom teaching?, and . TALE, page 420-425. IEEE, (2017)Reflecting on the profession: who is the IT professional?. Ubiquity, 2004 (September): 1 (2004)Similarities and Differences in Learning of Metacognitive Skills: Computer Games Versus Mathematics Education., , and . Int. J. Game Based Learn., 9 (1): 1-14 (2019)Emergency Online Programming Classes: Self-Efficacy, Motivation, and Performance., and . Int. J. Virtual Pers. Learn. Environ., 12 (1): 1-19 (2022)A Flipped Classroom: Learning Experiences in Programming., , , and . Int. J. Virtual Pers. Learn. Environ., 11 (1): 23-37 (2021)Exploring the Feasibility of Computer Games in Mathematics Education., , , , , and . HAVE, page 1-6. IEEE, (2019)A Blended Learning Approach: Motivation and Difficulties in Learning Programming., and . Int. J. Inf. Commun. Technol. Educ., 18 (1): 1-16 (2022)A Gaming Perspective on Mathematics Education., , and . Int. J. Inf. Commun. Technol. Educ., 14 (4): 85-98 (2018)