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Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning.

, , , , , , and . EAI Endorsed Trans. Future Intell. Educ. Environ., 2 (6): e5 (2016)

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Exploring Immersive Technologies in Learning., , and . J. Univers. Comput. Sci., 26 (8): 854-857 (2020)Special Session - Students on Game Immersion Workshop., and . iLRN, page 1-2. IEEE, (2021)Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology., , , , , and . J. Univers. Comput. Sci., 26 (8): 996-1016 (2020)Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework., , , , , and . Intelligent Environments (Workshops), volume 19 of Ambient Intelligence and Smart Environments, page 388-395. IOS Press, (2015)Virtual Environments and Advanced Interfaces., , , , and . Pers. Ubiquitous Comput., 21 (6): 963-964 (2017)An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture., , and . IUCC-CSS, page 159-166. IEEE Computer Society, (2016)Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning., , , , , , and . EAI Endorsed Trans. Future Intell. Educ. Environ., 2 (6): e5 (2016)Learning Languages and Complex Subjects with Memory Palaces., , and . iLRN, volume 725 of Communications in Computer and Information Science, page 217-228. Springer, (2017)Key-frame extraction algorithm using entropy difference., and . Multimedia Information Retrieval, page 39-45. ACM, (2004)Doctoral Colloquium - A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development., , and . iLRN, page 399-402. IEEE, (2020)