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Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs., , , , , и . Int. J. Hum. Comput. Stud., (2019)Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study., , и . Frontiers Comput. Sci., (2020)Exploring social interaction in co-located multiplayer games., , , , и . CHI Extended Abstracts, стр. 1119-1124. ACM, (2013)How Multidisciplinary is Gamification Research?: Results from a Scoping Review., , , , , и . CHI PLAY (Companion), стр. 445-452. ACM, (2017)Heuristic Evaluation for Gameful Design., , , , и . CHI PLAY (Companion), стр. 315-323. ACM, (2016)Gamified and persuasive systems as behavior change agents for health and wellness., и . ACM Crossroads, 24 (1): 52-55 (2017)Adaptive Engagement of Older Adults' Fitness through Gamification.. CHI PLAY, стр. 403-406. ACM, (2015)Older Adults' Physical Activity and Exergames: A Systematic Review., , и . Int. J. Hum. Comput. Interact., 35 (2): 140-167 (2019)Deconstructing 'gamified' task-management applications., , и . Gamification, стр. 139-142. ACM, (2013)Design Strategies for Gamified Physical Activity Applications for Older Adults., , , и . HICSS, стр. 1309-1318. IEEE Computer Society, (2016)