Author of the publication

Learning by doing and learning through play: an exploration of interactivity in virtual environments for children.

. Computers in Entertainment, 2 (1): 10 (2004)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Learning by doing and learning through play: an exploration of interactivity in virtual environments for children.. Computers in Entertainment, 2 (1): 10 (2004)Hellenic cultural heritage through immersive virtual archaeology, , , and . page 57--64. (2000)Museums as Intelligent Environments., , , and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 491-492. IOS Press, (2013)The CHESS Project: Adaptive Personalized Storytelling Experiences in Museums., , , , , and . UMAP Workshops, volume 1181 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)Examining young learners' activity within interactive virtual environments.. IDC, page 167-168. ACM, (2004)Social bots of conviction as dialogue facilitators for history education: Promoting historical empathy in teens through dialogue., , , , , and . IDC, page 326-337. ACM, (2021)Moving beyond the virtual museum: Engaging visitors emotionally., , , , and . VSMM, page 1-8. IEEE, (2017)Comparing Physics-based Hand Interaction in Virtual Reality: Custom Soft Body Simulation vs. Off-the-Shelf Integrated Solution., , , , , and . VR, page 743-753. IEEE, (2024)Transformation through Provocation?, , , , , and . CHI, page 627. ACM, (2019)Virtual Reality Interfaces for the Broad Public, , and . Advances in Human Computer Interaction I-Proceedings of PC-HCI, (2001)