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Gamification. using game-design elements in non-gaming contexts.

, , , , and . CHI Extended Abstracts, page 2425-2428. ACM, (2011)

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Gamification. using game-design elements in non-gaming contexts., , , , and . CHI Extended Abstracts, page 2425-2428. ACM, (2011)Designing Gamification: Creating Gameful and Playful Experiences, , , , and . Proceedings of the SIGCHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), Paris, France, page 3263--3266. New York, ACM, (2013)From game design elements to gamefulness: defining "gamification"., , , and . MindTrek, page 9-15. ACM, (2011)Designing gamification: creating gameful and playful experiences., , , , and . CHI Extended Abstracts, page 3263-3266. ACM, (2013)