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Multimedia blogging in physical education: Effects on student knowledge and ICT self-efficacy.

, , and . Comput. Educ., 57 (3): 1998-2010 (2011)

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Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation.. Comput. Educ., 52 (1): 1-12 (2009)Physical education and sport science undergraduate students as multimedia and web developers: Moving from the user's to the creator's perspective.. Educ. Inf. Technol., 16 (3): 281-299 (2011)Exploring the potential of computer and video games for health and physical education: A literature review.. Comput. Educ., 53 (3): 603-622 (2009)Student perceptions in the design of a computer card game for learning computer literacy issues: a case study., , and . Educ. Inf. Technol., 21 (4): 837-862 (2016)The impact of an exergame-based intervention on children's fundamental motor skills., , , and . Comput. Educ., (2015)Students' Mental Models of the Internet and Their Didactical Exploitation in Informatics Education.. Educ. Inf. Technol., 10 (4): 341-360 (2005)Design, development and evaluation of open interactive learning objects for secondary school physical education., and . Educ. Inf. Technol., 26 (3): 2981-3007 (2021)Examining the potential of web-based multimedia to support complex fine motor skill learning: An empirical study., , , and . Educ. Inf. Technol., 19 (4): 817-839 (2014)Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science students., , , and . Educ. Inf. Technol., 18 (3): 531-554 (2013)Introducing non-computer science undergraduates to Web development: results of an investigative study on student teachers.. ITiCSE, page 231. ACM, (2003)