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Creating Experiences with Wearable Computing., , and . IEEE Pervasive Computing, 1 (4): 56-61 (2002)Schminky: The design of a café based digital experience., , , and . Personal and Ubiquitous Computing, 7 (3-4): 197-202 (2003)Design for coincidence: incorporating real world artifacts in location based games.. DIMEA, volume 349 of ACM International Conference Proceeding Series, page 18-25. ACM, (2008)Magic moments in situated mediascapes., , , and . Advances in Computer Entertainment Technology, page 290-293. ACM, (2005)Savannah: mobile gaming and learning?, , , , , and . J. Comput. Assist. Learn., 20 (6): 399-409 (2004)Location aware interactive applications., , , and . SIGGRAPH Sketches, page 19. ACM, (2005)‘You got tagged!’: The City as a playground, , , , , , , , and . Proceedings of 2AD: Second International Conference on Appliance Design, HP Labs, (May 2004)"Fancy a schmink?": a novel networked game in a café., , , and . Advances in Computer Entertainment Technology, page 18-23. ACM, (2004)Mediascapes: Context-Aware Multimedia Experiences., , , , , , and . IEEE Multim., 14 (3): 98-105 (2007)Designing educational experiences using ubiquitous technology., , , and . Comput. Hum. Behav., 22 (1): 67-76 (2006)