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Guidelines for supporting real-time multi-touch applications

, , and . Software: Practice and Experience, (Feb 6, 2013)
DOI: 10.1002/spe.2183

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Guidelines for supporting real-time multi-touch applications, , and . Software: Practice and Experience, (Feb 6, 2013)Comparing Virtual Environments for Cybersickness Using a Cumulative Optical Flow Entropy Metric.. IEEE Access, (2021)Binding Virtual Environments to Toolkit Capabilities., and . Comput. Graph. Forum, 19 (3): 81-89 (2000)Academic Source Code Plagiarism Detection by Measuring Program Behavioural Similarity., , and . CoRR, (2021)Improving undergraduate soft skills using m-learning and serious games., , , , , and . TALE, page 230-235. IEEE, (2015)Exploring the Specification of Haptic Interaction.. DSV-IS, volume 4323 of Lecture Notes in Computer Science, page 171-184. Springer, (2006)Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth., , and . VR, page 12-18. IEEE Computer Society, (2017)Measuring the effect of gaming experience on virtual environment navigation tasks., and . 3DUI, page 3-10. IEEE Computer Society, (2009)Detecting Pervasive Source Code Plagiarism through Dynamic Program Behaviours., , and . ACE, page 21-30. ACM, (2020)How Explicit Are the Barriers to Failure in Safety Arguments?, , and . SAFECOMP, volume 3219 of Lecture Notes in Computer Science, page 325-338. Springer, (2004)